Needs Custom Patch to use the Widescreen Hack. Widescreen support added in most recent version. Dont force progressive or else you will get blackscreen on intro and second mission. Set to Doesn't work for games with constant garbled noises, incorrect or no sound at all. only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you'll have to deal with the screen flashes. Slight sound glitches and flashing pause menu. Takes a little while to load. Freezes as soon as a match starts, Sound slowed down. Although it was a much higher powered machine than Sony's Playstation or Sega's Saturn, the N64 always lagged behind in sales. There is a grey box floating around and sometimes covers whole screen. Widescreen issues with menus. Backing out of "Go to Adventure" returns to title with black screen. Contents: Disabling scale pitch will fix lowered audio, some minor camera isues. Enter "Works", "Issues", or "Doesn't Work". rice tested, needs vwii overclock and not64 cpu divisor ported for full speed. Play with FB Textures on. You will need a fairly strong PC for the best possible performance. 100% Upvoted. rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow. Peter Jackson's King Kong: The Official Game of the Movie. Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game). Star Wars: Rogue Squadron II: Rogue Leader. Do not use "unknown" if you don't know the version. 1 Wii64 is a Nintendo 64 emulator for the Nintendo Gamecube & Wii Wii64 compatibility list – Here. Compatibility list. save. Other thing is using Not64. Game only runs on pure interpreter mode. Needs Custom Patch to Fix Clipping with Widescreen Hack. Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. seems to run perfectly. Minor errors on the menu text. 480p issues: Forcing 480p causes the CGI cutscenes to not show and stretches the screen in a way that only the top half of the playing field is visible. rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level. Status - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. The menu will be visible but for about eight seconds at a time. Legend Green represents games that work 100% or just have slight audio/video stutter or anything else that doesn't effect gameplay . Some minor graphic issues on menus but runs perfectly. Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly. Widescreen issues: Graphics disappear outside 4:3 frame, If "Progressive patch" is enabled press "A" while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up. Music will cut out when repeated a certain amount of times, in both menus and in stages. Brief FAQ about our releases: Q. May crash sometimes due to programming glitches, but works fine otherwise. Widescreen issues: Player disappears outside 4:3 Frame. Really shows how much interest the developers have in this emulator. rice version,cars in menus are shaded way too dark but seems to work fine ingame. Runs perfectly without glitches or lags. If "Force progressive" is selected press "A" while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up. (Notably inside and outside the school). Super Smash Bros. Melee (Netplay Community Build v0.2), Dairanto Smash Brothers DX (Super Smash Bros. Melee) (v1.02), Dairanto Smash Brothers DX (Super Smash Bros. Melee) (20XX JPN Hack Pack), Spanish version of the game doesn't work properly in USA consoles: it gets stucks in "LICENSED BY NINTENDO" screen. Header must be modified to appear in the Nintendont loader. Slowdown when loading or with intensive scenes. This page has been accessed 1,947,739 times. Scale and Interpolate in-game. Return stub may crash game. Runs in pure interpreter mode. Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. Dieser Forwarder zeigt auf SD://apps/not64/boot.dol. Game works well. Game switch automatically to 50/60hz Selector. Have fun! Game mostly works, rarely drops below 0.7x. Not64? Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Titles that work but have any missing audio due to disc streaming are to be entered as Works with notes of audio streaming. Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black. - extremscorner/not64. Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc, Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Turn on Native Control. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Not64 claims to be better optimised, as well as having higher compatibility and more frequent updates. Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them. Compatibility list for Wii64/Not64. same as pokemon stadium. Compatibility List (new) Compatibility List (outdated) Input Methods. on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps. Vandalism will be undone and get you blocked from the Wiki. If the game works in the latest revision, leave this field blank. Experimental modification of Mupen64GC using devkitRice. dsi error on boot dynarec or intrepreter. 100% game finished it plays fine the only issue is he collectibles in the game, called "Marbles" sometimes appear infront of the 3d models like the crates. The N64 was released in mid-1996 as Nintendo's front-runner in the original next-gen console wars. Minor issues include crashing if attempting to change the time. Only shows correct graphic on rice version may crash or glitch if you mash buttons too often like B. shadows flicker but besides that seems to work perfectly. the game will drop about 10 frames when rendering a lot of things. Adding Game Covers. Unknown is a valid entry from nintendont's log when it didn't find the DSP version. I'm using the new Wii 64 and just out of curiosity how do I … This occurs most notably in the second visit to the Engine Block in the Asylum. No music, certain voices/sounds missing from Viewtiful Joe demo. No GBA support: Trying to load Fire Emblem content crashes the game. Game backgrounds are 4:3 prerendered images. Revolution. Needs Custom Patch to Fix Issues with Clipping with Widescreen Hack. Compress with DMToolbox only. Region - Enter "USA", "JAP", or "EUR". Please follow the same formatting as other entries. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. HUD disappears at the start of each round. Check For Device Compatibility. Region - Enter "USA", "JAP", or "EUR". Finish the rice compatibility list, please! Still if you wish to work past this, you can use methods described, Legend of Zelda, The: Majora's Mask Preview Demo, Runs perfectly. Game plays too fast with every speed option; The speed limitator doesn't work. Black screen after character select screen, Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Work perfectly fine with the exception of the map, its blank. If you like this emulator, please donate and support the team!

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