Alas gone are the days when Terminator Librarians could carry this relic in case mind bullets or other powers backfired. Storm Cannons are now just 4 autocannons glued together, the cyclonic melta lance gives you d6 S9 melta shots at 18" (which at the 20 pt premium really makes this option not that attractive). Slaaneshi bikers can be extremely effective against backfield objective holders and can be used in combination with other units to table GSC and other deepstrike armies turn 1, using warptime they can move 28" then shoot twice with bolter discipline for 72 shots a turn and a 52" threat range. Re-roll wounds in the fights phase against models with the ADEPTUS ASTARTES Keyword. Termi-Sorcerer's come with +1W, and more importantly, a 5++ save as standard, just remember to wear a helmet. Daemons of Slaanesh kit will make your conversions look less like the perfection aspect of Slaanesh and more like the androgynous-horror aspect. $35 for a set of 5 sounds bad, but the bits, from heads to weapons, are very brooding and terrifying. Whether you are a fresh recruit to the ways of chaos or a grizzled veteran of the long war returning after a long absence, you will need the most up to date copy of the rules available. Remember that this works until the end of the. A Chaos Lord with a Bolt Pistol. Even the ones they traditionally didn’t get like floating tanks. On a 6, gain a command point. For Khorne, not much thought is required - the Maelstrom of Gore is a good deal, but if you don't want to invest in it, Berzerkers are cheap anyway. Just 2 shots have to go through to Knockout a Storm Talon. With Vigilus Defiant we got a new Black Legion Character, Haarken Worldclaimer, and Vigilus Ablaze is giving us new plastic kits for Abaddon, the Dark Apostle, regular Marines, Havocs, Terminators and Obliterators plus a bunch of entirely new stuff! Crunchwise, the Creations of Bile are a fast melee army, putting their enhanced speed and strength to good use. These guys as night lords in the host raptorial are unbelievably good, even though all Vigilus Formations now cannot be used in 9th Edition. You can't spam this onto the same unit, but because it's not used during a phase, you. When combined together, this allows you to create a raptor/warp talon bomb. Go big or go home! Select a NURGLE HERETIC ASTARTES INFANTRY or BIKER unit. It has 6” of shorter-range over a standard plasma gun. This Autocannon enjoys being an assault weapon versus the standard heavy and comes 4 times the shots. A Boltgun will out range this weapon by 6”. Combined with Prayers, this gives the fluff AND crunch to add a Dark Apostle to your list. Half the shots as a Frag Grenade but your goal is to just hit with it against infantry. Sadly none of their stuff benefits Cultists, so you're out of luck if you wanted to imitate the Glandhound packs from the novels. Servo-Arm is limited to just 1 attack each time the bearer fights. Steadfast Ultramarine Sergeant Sarigar wrote: New Marine player. Well now you've got an excuse to field it! Works well with lords as well as sorcerers. Only Captains in Terminator armour have access to this because of a limited edition model. Make someone else the warlord (Demon Prince/Termie Lord) and build them for a specific role. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. They are your primary source of Mortal Wounds and Buffs. shoot into melee, including shooting while enemy enemy models are within 1" of your vindicators. Skyhammer Missile launcher Inbuilt Icarus +/- versus fly/not fly. Likewise, on units with better shooting attacks (such as combi-plasma Terminators or a biker combi-bolter squad), the increased offensive output is more useful. This will net you 6 S14 AP-3 D3 attacks + 3 S10 AP-2 D2 from the scourge, all hitting on 3+, which should be enough to put a sizeable hole in any tank. Applies in both the Shooting and Fight phases, so set the ball rolling with Psykers in the Psychic phase, and always remember to start your shooting with guns that automatically hit, such as baleflamers, or guys who already have the ability to re-roll to hit, as they wouldn't notice the buff anyway and are slightly more likely to activate it. Lord of Skulls do not degrade weapon skill or ballistic skill, meaning you have 3 knights, hitting on 2s, rerolling ones, with exploding 6s in both the shooting and fight phase, utterly disgusting. Crunchwise the Scourged excel at disrupting opponents that rely on powerful deep strikes or psychic powers. But wait there’s more, it also has a boosted AP and 6” of greater range. A good trait if you don't know what kind of army you'll be up against, *cough* *cough* tournaments *cough* *cough*. I think not! Chaos Spawn can re-roll the effects of Mutated Beyond Reason. So prepare your anus for the Dark Gods, this is gonna be a bumpy ride. God Specific Relics are restricted to characters with the appropriate MARK OF CHAOS. You get 5 S10 -2 2dmg attacks, 5 S8 -2 D3 dmg attacks and a 1 S9 -4 D3 dmg attack all that proc 3 extra hit rolls on a 4+ (4 hit rolls if your target is imperial). If you nagged a Betrayal at Calth or Burning of Prospero before they were taken off the shelf, you're already half way there. What good is a party bus if you can't crash it into the enemy from orbit? doesn't benefit from his own Legion Trait. For Slaanesh use the same trick as with Nurgle, combine the Slaves to Darkness and the CSM kit to make twenty marines. You know who is a fantastic target for this? Grav-gun punishes foes with all that extra mass from a 3+ or better armor save. Pick up 3 Phobos units and redeploy them according to the Deployment of the mission. You can isolate that into a separate World Eaters Patrol detachment (if you don't already play WE, otherwise just incorporate the buggers into your army as troops and a mandatory HQ), which gives them one extra melee attack on the charge per model per activation. bmsattler. Usefulness may vary. Plus he is a little scary with an aura forcing your opponent to roll 2 dice drop the lowest for morale test. Tack it onto a Knight Atrapos, which adds an additional -1! Force Sword A Power Sword that does D3 damage. Want a specialized detachment for cultist uprisings? Purgatorus Eww another Relic Bolt Pistol. Both are 18" flamer weapons with a strength that matches the KLOS and flat damage. The Nurgle and Tzeentch powers are of particular note because Death Guard and Thousand Sons, respectively, get inferior versions of these in their Legion-specific disciplines: their copies can only target their own Legion, but the ones below have no such restriction. Instead, pick a spot within 24" of all three, and roll a D6 for each unit within 3", adding 1 if the unit has 10+ models and subtracting 1 if it's a Character. With that in mind, try to remain out of the line of sight of multiple units capable of dishing out d6s of damage. The extra 4” compared to a bolt pistol is what stands out as just a little off. Pick a friendly Chaos Marine unit within 18"; that unit adds 1 to their hit rolls (shooting and close combat) until the next psychic phase. It’s better than an Autocannon with the number shots and the extra 12” range but the minor random damage is a negative compared to the autocannon. The Stratagem Gravitic Amplification makes Devastators scary. Summoning rolls and reinforcement points in matched, that's why. Melta Bomb A single shot melta grenade that re-rolls to wound versus vehicles. 9th edition is on the way, and with it a whole raft of changes to the factions of Warhammer 40,000. High explosives come with a re-roll to the pair of dice rolled against units of 5 or more. The rate of fire of a Storm bolter with greater range and cheaper besides is why you don’t see this taken. So big that its technically double the shots of a Plasma Cannon. It doesn’t make the dead models any more likely to act before removal but if they do get the opportunity, at least they will do it well. Can also be used for other Chaos Marine factions, assuming you have a full detachment of Heretic Astartes in your list. Inside this 208-page hardback codex, you'll find everything you need to unleash the Space Marines … Stalker Bolt Rifle has the same range as a heavy bolter with 1 additional AP and Damage but only the 1 shot. No wonder only a Chapter Champion can figure out how to use it. 9” auras are few and far between and usually a result of a relic like this one. They can carry 12 models, 2 units of 5 berzerkers with icon each, a chaos lord and an exalted champion. Least bad on a Daemon Prince, where it doubles the non-Smite powers to choose from (typically Warptime and Diabolic Strength are your best bets). Get a Start Collecting! Flamestorm Aggressors. Plasma weapons are generally Strenght 7, AP-3, and have the option to Overcharge. Use this stratagem at the end of your Shooting phase. Aracnus Heavy Lascannon Battery (Forgeworld) a 2 shot Lascannon with a bump in strength and AP. Onslaught Gatling Cannon is weaker than an Assault Cannon by 1 less strength you would think it would be cheaper as they are otherwise the same but nope. Can be very cheap & effective considering what he can do. As written, doesn't have normal shooting weapon targeting restrictions since it just picks a spot on the battlefield. The fact that they are assault seems a bit random. ... Subject: 9th edition Space Marine Codex Tactica. For a more loyalist-defector look, grab a box of horrors and some. In addition, if your army is battle forged, each time your warlord casts a psychic power, roll 1d6. Demolisher Cannon, there was a time strength 10 was as good as it got. As of the FAQ all The Scourged units must be Tzeentch marked if they are able to do so. They also were the first to get expanded WTs, Stratagems, and Relics. Just don't forget that the -1 to hit prevents Death to the False Emperor from triggering. While this is not the squishiest spearhead, it can be savagely crippled by a mix of heavy anti-tank weapons (krak, lascannons) and anti-infantry weapons (heavy bolters, massed bolter fire). With the Munitorum Field Manual out in the wild and the Faction FAQs released, now’s a good time to start taking a look at what’s changed for all of our favourite armies.Today, Robert “TheChirurgeon” Jones is talking about Chaos Space Marines. Target an enemy unit within 12" - they cannot take invulnerable saves. The key to using Khârn is stage management. They get all the toys it seems. Plasma Destroyer (Forgeworld) a plasma cannon with twice the shots. Neophyte2012. Add in Fury of Khorne for some spectacular character-mashing - 8 mortal wounds is enough to deck most characters, and with enough luck you can solo Big Bobby G in one round. Thematically the Scourged are the prime example of being careful what you wish for. Carried by the other Vindicator you also have the chance to double fire if you need to clear Gravis units. Dreadnought Inferno Cannon (Forgeworld) The rules for this have changed every edition since the 4th. The greatest thing about this strat is that you can use Veterans on one of your units and use this (and The Master is Watching) to power up another unit during the same phase. Gone are the days where you can avoid that mortal wound or pitiful two extra attacks with Drach'nyen. I know. Note: When taking plasma guns on the Champion, you can supercharge it when he dies at no risk to himself. Twin Heavy Plasma Cannon Two heavy Plasma Cannons that shoot the same target. (Chosen of Warmaster works here as well, if you put him into the formation, though Indomitable/Unholy Fortitude fits his "functionally invulnerable" fluff). Remember, that includes Daemon Engines, so have fun with your powered up Lord of Skulls. Then choose a friendly Legion Daemon unit within 18", and it heals D3 wounds. Both are stronger than their grenade counterparts by 1 and 2 respectively and are heavy instead of grenade. The D3 shots made this a hard sale over the hurricane bolters but now they are the same cost. If it hits, it does D3 mortal wounds. The Top 3 ways to use the New Primaris Techmarine Model Warhammer 40k 9th Edition Tactics Nathan Whitbread - October 20, 2020 Dreadnought Combat Weapon The Original Invictor fist. Several are located in Special Categories like Flamer rather than here. Siege Melta Array (Forgeworld) they took a Meltagun and made it slightly stronger by making it heavy. Xiphon Missile Battery This unique weapon to the Xiphon isn’t overly special. Add 1 to the wound characteristic and gain a 6+++ FNP. Warpflamers got a 2pt reduction in CA2019. Creations of Bile put them up to S5 so they can wound most infantry on 3+ and most vehicles on a 5+. Finally, the champion remains a thorny little nugget sporting melee/combi weapons which should complement the intended targets of the rest of the troopers (claws/combi-bolter/chainsword for hordes; melta/plasma/fists for tougher units). The Top 3 ways to use the New Primaris Techmarine Model Warhammer 40k 9th Edition Tactics Nathan Whitbread - October 20, 2020 Weapon choices have changed with the new FW Compendium. Crunchwise, while a bit underwhelming in the choices offered by their trait, if you play them as the vicious and methodical exterminators they're portrayed as in the lore, you'll find them quite efficient at butchering your enemies one unit at a time. Crunchwise the Night lords are a fairly flexible choice, with base leadership reduction and tools that seem oriented toward tactical advantage they have a lot of room to experiment with different strategies, if you don't rely solely on their capability to reduce enemy Ld you will find it quite rewarding to experiment with different gods buffs and choices to hunt down your enemy with the Ld reduction as nice added sting to his losses. Great for a Daemon Prince or any HQ with high Strength weaponry (Plasma, Chainfist) or volume of attacks (Blade of the Hydra, Malefic Talons). At least until the new rules are official. Master-crafted Stalker Bolt Rifle A stalker rifle with the Master-crafted bonus. Of course, ... Subject: 9th edition Space Marine Codex Tactica. It has all the perks of a Grav weapon with a solid 4 shots. Their new price is yet to be seen, though it will likely be within 17-20 points. Footslog him along with Abbadon and the troops, maybe some Plague Marines for a juicy wall to protect the core of your army. The small penalty to enemy psychic tests is strengthened by the 50/50 chance they take D3 Mortals should they fail at those tests. Select a SLAANESH HERETIC ASTARTES INFANTRY or SLAANESH HERETIC ASTARTES BIKER unit. Let’s talk about the strange state of the 9th Edition Meta. Hilarious on a unit of flamer Chosen, but this makes melta squads much more reliable, too. The Latest Errata adds to the Rare Rules Section that bonus hits that trigger on the Same 6 won’t auto wound. Stick them in a Land Raider with a Master of Possessions, Greater Possessed and Chaos Sorcerer in Termie Armor. Night Lords are surprisingly underrepresented on the tabletop despite their popularity in the fluff, which is probably due to their ridiculous FW prices for their upgrade parts (which end up coming out looking like they're a really clean Batman) and the shitty quality of their GW models and bits. At least it has the new blast rule. This many attacks at strength 5/6 will make even Ork and Blood angels players think twice when getting into melee. You'll need to go through a whole round of whatever the enemy throws at you, but that's what the other terminators are for. Take a few squads with bolters and a heavy bolter or two and post them up on an objective for some solid objective campers. Chainfist like a Power Fist, it doubles your strength but you get a bonus AP at the cost of flat 2 damage which was the average of the Power Fist anyways. Go big with Terminator armor and chainfist and/or combi-weapon. For one command point, you can designate a character with a Specialist Detachment keyword and they gain the warlord trait associated with that detachment. The 40k 9th Edition Space Marines with the Indomitus Box set and previews from Warhammer Community, in 9th edition, Space Marines are shaping up to be a bloodbath for the foes of the Emperor. This is what we found. Tactics "OMG, these would be perfect with warptime". Whether it's the quest for vengeance in The Long War, carving out pocket empires, or researching forbidden secrets, Chaos Space Marines are here to Rip and Tear those corpse-worshipping fuckers to shreds. You will be wasting the effect since a to hit roll of 1 always fails to hit, regardless of modifiers. They are also one of the largest CSM forces, thanks in no small part to the fact that they'll accept any sad fuck who's ditched his original force in favour of something greater. 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